When designing the 23-node board, we were looking for something that would firstly work with our Tecs (animated game characters) and our perspective backgrounds. We also wanted a board with a straightforward winning strategy – get to the other side. Though how you get there is another matter.
We were also looking for a board design that would offer a underlying complexity that would take time for dedicated players to learn. After playing for a while, you will see that the board design is inherently linked to the Tec’s movement patterns and spells.
Without the Tec spells, a game would become just a matter of brute force and attrition. With a Tec's primary and secondary spells, you need to use the board more strategically – protecting other Tecs and key nodes & pathways. We are also happy that the board facility players with different playing styles. You can choose a direct full on attack, or set up a defensive posture or use a Tec on Tec marking strategy.
If you would like to be one of the first to play the game, drop us a line via Facebook or Twitter. We have some goodies for our first test players!