Tec Profile: Ninja

Being less than 2 inches tall and weighing less than a toe nail, Ninja is the perfect stealth Tec warrior. No surprise, black is his favourite colour and coffee. Feed on a strict diet of magic toads, his primary spell allows him to free other Tecs – making him an important member of any faction.

Class:
Move Distance:
Spell:
Spell Type:
Spell Details:

Fighter
1
Freedom
Defensive
Frees one of your Tecs from lockup

The Mindframe Arena Game Board

When designing the 23-node board, we were looking for something that would firstly work with our Tecs (animated game characters) and our perspective backgrounds. We also wanted a board with a straightforward winning strategy – get to the other side. Though how you get there is another matter.

Mindframe Arena board strategy

We were also looking for a board design that would offer a underlying complexity that would take time for dedicated players to learn. After playing for a while, you will see that the board design is inherently linked to the Tec’s movement patterns and spells.

Tec spells

Without the Tec spells, a game would become just a matter of brute force and attrition. With a Tec's primary and secondary spells, you need to use the board more strategically – protecting other Tecs and key nodes & pathways. We are also happy that the board facility players with different playing styles. You can choose a direct full on attack, or set up a defensive posture or use a Tec on Tec marking strategy.

Game board Mindframe Arena

If you would like to be one of the first to play the game, drop us a line via Facebook or Twitter. We have some goodies for our first test players!

Early Game Design

When you start out making a game, it is all in your head. Bit by bit, you get it written and visualised. Eventually you start to make it. This was one of our early concepts designs for choosing your Tecs. It shows a traditional attack and defense value mechanic. This is something that we abandoned quickly as it did not suit the game style. Also there were different levels of characters (Tecs). This is still in the game but is less obvious from a progression point of view. You can also see here the card influence. Again this has changed from the original design where there is now less emphasis on viewing the Tecs as cards. 

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