Mindframe Arena on Unity Connect

We use the Unity game engine to build Mindframe Arena. Though it has its quirks, we are big fans of Unity for indie and mobile game development. While it’s powerful editor and inbuilt physics are great, we think its best feature is the support and training provided. Games are complicated pieces of software and, without help, it can take a long time to master even the minimum skills required to make a basic game. Unity’s support ecosystem (tutorials, docs, forums, etc) is the one of the best out there for new game developers. They provide a good introduction to using the game engine and the C# programming language. One caveat for students though; it is not a substitute for properly learning a programming language. Unity uses C# as a scripting language and for computer science students, it would be important to know the fundamentals of the language outside of Unity. Aside from that, it is an ideal engine for solo or small teams.

Unity knows most of their developers are the smaller guys n gals. As such, they are good at helping game devs promoting their games. was their previous portal for developers to showcase their games. Now they have Unity Connect. Here you can show off your game projects or your work in general e.g. if you are looking to get hired.

We have setup a Mindframe Arena project on Unity Connect – check it out and say hello if you are already on Connect !

Tec Spells

Each Tec has a default spell. In time, certain Tecs may have more than one spell. The spells are related to the personality of each Tec. You can play the game without using spells but you probably won’t win 😊. For experienced players, spells are vital in developing winning strategies, particularly when encounter more powerful Tecs.

There are two types of spells;

  • Offensive
  • Defensive

Defensive spells can only be cast on your own Tecs. They are used to heal or help a Tecs. Likewise, offensive (or attack) spell can only be used on opposing Tecs – hey why would you want to attack your own faction??

A spell is cast by dragging it onto an opposing Tec. Most spells can be cast from anywhere on the board – a big advantage for less powerful Tecs.  After you cast a spell, your turn end immediately ends.





Tec: Deejay

Deejay is all about the hip-hop aesthetic, big clothes, hat, sunglasses even in the dark, gold necklace if it's real gold we will never know, he walks like gangster on the streets but his favourite kind of music by hear is country. He has this tough life guy style but he helps you increasing your time by 30% for this time and the next. 

Move Distance:  
Spell Type: 
Spell Details: 



Your timer is increased by 30% for this time and the next 


Mindframe Arena: The Challenge Arena

To challenge an opponent on the game board, you need to right beside them e.g. beside or above them. The walkway between you will turn to red and the challenge icon will appear. If you tap it, your Tec and the opposing Tec are brought to the challenge arena. In the area, the 2 Tecs are pitted against each other using their power bars. The challenge occurs automatically once started e.g. the player has not input. So, it is important for players to challenge Tecs that are the same or weaker than theirs so they have a chance of winning.

In the arena, both Tec’s power bards are displayed at the bottom of the screen. Two pointers automatically move randomly along the bars. After a few seconds, they stop. Whoever has the highest attack values wins. If both have the same (and it is not 0), both are knocked off the board. If both have 0 (miss), it is a draw and nothing happens to them.


Every Tec has a power bar. It represents their attack strengths (3 possible) and also the likelihood of that strength being selected. The longer the width of a particular strength, the higher the probability it might be selected. You can check an opponent’s power bar before entering a challenge. As you get more powerful Tecs, they will have stronger power bars. Note a power bar can be affected by spells.

It is a good tactic to use a spell on a Tec before challenging them!

Tec Rastajam

Rastajam is a Jamaican jive master with his distinctive drum beat and deadly dreadlocks, he enjoys life to the full, he is also a good vibe guy with a great philosophy of life, he can teach you a lot about that, his peace and love lifestyle gives him the power to reduce an opponent mid attack value by 25%. 

Move Distance:
Spell Type: 
Spell Details: 

Bass Beat 
Reduces an opponent mid attack  by 25%


In Mindframe Arena, your game characters are called Tecs. You manage a group of 5 called a faction. Over time, you can build up a pool of Tecs and change your faction for new opponents or levels. One of the key skills in the game is learning which Tec to use in certain situations. Each Tec has a direct (power bar) and indirect (spell) capability. They use their power bar in challenges which are direct confrontations. Their spell can be used from a distance which makes them strategically important. So a good player need to have a balanced faction for each game.

The core of the game revolves around collecting, upgrading and using Tecs to progress through the game world.  There are 8 tiers ranging from entry level Tecs to powerful specialised ones. A new player will start with some Civic Tec and move on from there.


  • Civic
  • Active
  • Fighter
  • Combat
  • Mystic
  • Advanced
  • Prime

Tec Profile: Ninja

Being less than 2 inches tall and weighing less than a toe nail, Ninja is the perfect stealth Tec warrior. No surprise, black is his favourite colour and coffee. Feed on a strict diet of magic toads, his primary spell allows him to free other Tecs – making him an important member of any faction.

Move Distance:
Spell Type:
Spell Details:

Frees one of your Tecs from lockup

Tec Profile: Flower Girl

Flower Girl a hemp loving hippie who has a fun loving free spirit. Born in the summer of love, she is a far-out freedom fighter who loves her fellow Tec brother and sisters – with one exception; hairy hipsters – we would not blame her! Don’t be fooled by her peaceful disposition. Behind her happy hemp exterior is a tough trippy heroine.

Tag Line - Way out wavy gravy!

Move Distance:
Spell Type:
Spell Details:

This gives one of your own Tec an extra move distance of 1 for their next turn

Game User Interface Design – Information Panels

With a complex board game, displaying information is a difficult UI (user interface) task. While we could easily put lots of text on the screen, we know that you (you gamer you !) don’t like that. So we have to use visuals as much as possible to display information.

Mindframe Arena UI game screen

This popup panel gives you the basic details on a Tec:

- Name
- Movement range
- Power bar rating
- Spell

You can access this from a number of screens in the game. One key design philosophy for us is to avoid cluttered screen and a ‘heavy’ UI. We see this in a lot in board and strategy game and while, it does appeal to certain players, we are not them! As much as possible, we are going for a minimal UI and displaying information only when needed. We believe this is particularly important for mobile play. If you would like to see some of the game UI in action, download our early (very early) test alpha version – Android only for now.

Mindframe Arena at PlayersXpo 2017

On the weekend of October 28th and 29th was amazing for those who love games and had the chance to go to the PlayersXpo 2017 in Dublin! As you might know this super gaming event reunited all of the hottest in the gaming universe (including us!) and retro gaming enthusiasts. You could meet your favourite Youtubers, Twitch Streamers and Game Developers, sometimes some of them were just walking around, making it easier to take selfies and to talk to them!

During the event we saw amazing cosplayers walking around - we even got some pictures of cosplayers at our Mindframe Arena stand!.... thank you guys

Mindframe Arena's stand had great feedback on the game from the adults and especially from the young players. We are aware now that there are kids waiting for the game to be released because they were excited to play it! Well, we can say for sure that it wasn't just only a great experience for the visitors but also for us. We had the chance to show our game and we got loads of positive feedback. This is what keeps us motivated to release the game as soon as possible!

We want to thank all the gamers who came to our stand and played Mindframe Arena and if you couldn't go but want to try the game, sign up clicking here and give your thoughts about the game.

A big thank you to Michael Finucane, PlayersXpo 2017 Creative Director for the opportunity to be part of this amazing experience and all the guys who organised this event directly and indirectly. PlayersXpo 2017 was produced by professional gamers for passionate gamers. The event was well organised with no queues on entry - it was possible to play any game available without waiting for too long and most of them you didn't need to wait to play.

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