Mindframe Arena Launch Event Details

When: 7th November 2018
Where: Bank of Ireland Workbench, Trinity College (Pearse St entrance)

6.00 Registration
6.15 Official Welcome by Fierce Fun
6.20 Guest Speaker: Damian Scattergood, STAR – When retro was real! What it was like developing classic arcade games on iconic computers such as the ZX Spectrum.
6.45 The Mindframe Story, Peter Lynch: How we made it, why we made & the day I met Gabe Newell
7.00 Playtime! Play Mindframe Arena, chat to the team and our t-shirt giveaway time

We will be heading to a local pub after – everyone is welcome to join us 🙂

The event is by invitation only. If you would like to attend, please contact: [email protected]

The Fierce Fun Team

Mindframe Arena – Launch Night 7th November

Finally, we are soft launching the Android version of Mindframe Arena next month

It will in the Bank of Ireland Workbench located in Trinity College. Date and time :  7th November @ 6pm

Living up to our name Fierce Fun, we will be having a fun filled launch do with the Irish gaming community (journalists, bloggers, streamers, YouTubers, developers and more). Besides getting to know and play Mindframe Arena before anyone else, we will have some guest speakers, giveaways and grub!...  not bad for a Wednesday evening

So if you are a game streamer, writer or just love to yap about games online, drop us a line via Facebook/Twitter and we will send you an invite (numbers are limited !)

Mindframe Arena at Wexworlds

Last weekend, we headed down to a sci-fi conference in Wexford called Wexworlds. We thought the name was related to the sci-fi tv series Westworld but no – they had named it Wexworlds a long time ago. So what is Wexworlds … well it started out as a convention for sci-fi writers and now it is a more general event. It is hosted in the National Opera House in the centre of Wexford town – located in the sunny south east of Ireland… or so they say.

The event caters for sci-fi, fantasy, tabletop, comic and game fans so lots of different talks, exhibitions and shows going on. The organisers were very supportive of the Irish indie gaming community and provided a number of desks for game devs who wished to show their wares. We were showing the beta of Mindframe Arena and we received great feedback from the many young players who tried the game on the day

We will be back next year and would encourage any sci-fi fans or game devs to check it out. Highly recommended!

Dev Video 1 – An introduction

Welcome to the first in a series of the videos about our new game Mindframe Arena.

So, we're going to do a bunch of videos just covering somewhere development and design approaches in my Mindframe Arena. Today we are going to kick off with a quick overview of our development setup and what we used to make the game

We use Adobe Animate (previously Flash) for our visual design work and we use it as you can see here to design a lot of our user interfaces. We're using it for years and find it really good for designing 2D games

When we started on the game, we decided to do a basic game design doc - as the game evolved we discovered do we need is a more comprehensive can design document.  I know a lot of people talk about agile development and that and you don't really need documentation. From my experience if your game is reasonably complex and has a lot of data, you do need a GDD, particularly if there's more than one or two people working on it

The GDD does get out of date but it really helped to solve a lot of issues in the beginning about some core gameplay mechanics and how things worked

With this game, we developed our own backend for the game. We use Amazon Elastic Beanstalk (an Amazon Web Services platform) as our team has a background in web development and PHP. We found it easier for ourselves to basically write her own backend system for managing the meta-game, user registration and a few other backend services.

Watch the video for the full transcript!


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Mindframe Arena on Unity Connect

We use the Unity game engine to build Mindframe Arena. Though it has its quirks, we are big fans of Unity for indie and mobile game development. While it’s powerful editor and inbuilt physics are great, we think its best feature is the support and training provided. Games are complicated pieces of software and, without help, it can take a long time to master even the minimum skills required to make a basic game. Unity’s support ecosystem (tutorials, docs, forums, etc) is the one of the best out there for new game developers. They provide a good introduction to using the game engine and the C# programming language. One caveat for students though; it is not a substitute for properly learning a programming language. Unity uses C# as a scripting language and for computer science students, it would be important to know the fundamentals of the language outside of Unity. Aside from that, it is an ideal engine for solo or small teams.

Unity knows most of their developers are the smaller guys n gals. As such, they are good at helping game devs promoting their games. MadeWithUnity.com was their previous portal for developers to showcase their games. Now they have Unity Connect. Here you can show off your game projects or your work in general e.g. if you are looking to get hired.

We have setup a Mindframe Arena project on Unity Connect – check it out and say hello if you are already on Connect !


Tec Spells

Each Tec has a default spell. In time, certain Tecs may have more than one spell. The spells are related to the personality of each Tec. You can play the game without using spells but you probably won’t win 😊. For experienced players, spells are vital in developing winning strategies, particularly when encounter more powerful Tecs.

There are two types of spells;

  • Offensive
  • Defensive

Defensive spells can only be cast on your own Tecs. They are used to heal or help a Tecs. Likewise, offensive (or attack) spell can only be used on opposing Tecs – hey why would you want to attack your own faction??

A spell is cast by dragging it onto an opposing Tec. Most spells can be cast from anywhere on the board – a big advantage for less powerful Tecs.  After you cast a spell, your turn end immediately ends.





Mindframe Arena: The Challenge Arena

To challenge an opponent on the game board, you need to right beside them e.g. beside or above them. The walkway between you will turn to red and the challenge icon will appear. If you tap it, your Tec and the opposing Tec are brought to the challenge arena. In the area, the 2 Tecs are pitted against each other using their power bars. The challenge occurs automatically once started e.g. the player has not input. So, it is important for players to challenge Tecs that are the same or weaker than theirs so they have a chance of winning.

In the arena, both Tec’s power bards are displayed at the bottom of the screen. Two pointers automatically move randomly along the bars. After a few seconds, they stop. Whoever has the highest attack values wins. If both have the same (and it is not 0), both are knocked off the board. If both have 0 (miss), it is a draw and nothing happens to them.


Every Tec has a power bar. It represents their attack strengths (3 possible) and also the likelihood of that strength being selected. The longer the width of a particular strength, the higher the probability it might be selected. You can check an opponent’s power bar before entering a challenge. As you get more powerful Tecs, they will have stronger power bars. Note a power bar can be affected by spells.

It is a good tactic to use a spell on a Tec before challenging them!


In Mindframe Arena, your game characters are called Tecs. You manage a group of 5 called a faction. Over time, you can build up a pool of Tecs and change your faction for new opponents or levels. One of the key skills in the game is learning which Tec to use in certain situations. Each Tec has a direct (power bar) and indirect (spell) capability. They use their power bar in challenges which are direct confrontations. Their spell can be used from a distance which makes them strategically important. So a good player need to have a balanced faction for each game.

The core of the game revolves around collecting, upgrading and using Tecs to progress through the game world.  There are 8 tiers ranging from entry level Tecs to powerful specialised ones. A new player will start with some Civic Tec and move on from there.


  • Civic
  • Active
  • Fighter
  • Combat
  • Mystic
  • Advanced
  • Prime

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